Added automation for "get more than 1 damage die per threshold success" in attacks. Added Limit tracker (explained below under macro walkthrough).ġ.02: Incorporated Overdrive mote pool. Exalted's movement rules are surprisingly needlessly complex if you lean on them.ġ.00a: Added actual graphics for anima gauge.ġ.01: Built in non-buggy safeguards against attacking/editing attacks when no attacks have been defined. 2nd edition exalted character generator how to#This is less of a "bug" and more of me not being 100% sure how to best implement it, or even exactly what ticks Dashing is supposed to affect. The Dash action only adds to your movement speed on the tick you employ it. Fortunately, it seems very unlikely anyone will have any reason to run this off the Lib token. The same may go for other macros, so please use the Campaign macros if at all possible. "Begin Combat" macro works normally if run via the shortcut in the campaign macros, but not if run directly off the Lib token. To work around this, disable smilies in your Preferences (Edit>Preferences>Chat section>Insert Smilies checkbox). Maptool 1.3.b89 appears to have a glitch which screws up the output of private rolls. If you have a question, go ahead and post it here, but please PM me to notify me that you did so! Otherwise I might well go months without a simple reply like I did for some of these other folks I've let down. I have been having problems receiving e-mail notifications for replies to this thread. As far as the features it uses go, I am not sure how far backwards-compatible it is with older versions. This framework was made with/for Maptool 1.3b87. It's functional more than pretty or professional. I have no sense of design aesthetics whatsoever, so this thing is pretty ugly, I have to warn you. If anything seems hideously unwieldy, let me know and I will try to fix it if possible. If you want to play using it, I encourage you to not immediately commit. This is being used in an ongoing game, and bug/functionality testing, features, general cleanliness, and all other aspects are under equally ongoing development. Instructions are divided up section-by-section below, in spoiler tags for compactness. Simple enough, eh? Please use this thread for bug reports, questions, suggestions, etc. This framework is a gameplay aid for the "2.5" (for those not in the know: Not an official edition, just 2nd with errata factored in) edition of White Wolf's RPG "Exalted".
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